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Digital-tutors: Polygon and Sub-D Modeling in XSI

Digital-tutors: Polygon and Sub-D Modeling in XSI

Digital-tutors: Polygon and Sub-D Modeling in XSI
.MOV | ~365 kb/s | 788x648 | ~3 hour | English: MP3 48 kb/s (1 ch) | 1.14 Gb
Genre: eLearning

“ Easily learn the fundamentals of Polygon and Sub-D modeling in XSI. Contains over 3 hours of project-based training and time-saving techniques. Perfect for beginner and intermediate artists. ”

Lessons include:

Rotoscope Preparation
Add Polygon Tool
Symmetrizing Geometry
Cleaning Geometry
Extruding Faces
Localized Subdivision
Welding Points
Merging Multiple Surfaces
Subdivision Methods
Edge Loop Splitting
Collapsing Components
Modeling According to Musculature
Extracting Polygons
Proportional Modeling
Deformers
Modeling Tools Overview

Digital-tutors: Polygon and Sub-D Modeling in XSI

wupload:
http://www.wupload.com/file/112198159/Polygon_and_Sub-D_Modeling_in_XSI.part4.rar
http://www.wupload.com/file/112198160/Polygon_and_Sub-D_Modeling_in_XSI.part5.rar
http://www.wupload.com/file/112198819/Polygon_and_Sub-D_Modeling_in_XSI.part2.rar
http://www.wupload.com/file/112198905/Polygon_and_Sub-D_Modeling_in_XSI.part1.rar
http://www.wupload.com/file/112199183/Polygon_and_Sub-D_Modeling_in_XSI.part3.rar

Digital Tutors - Sculpting Workflows in Mudbox 2012

Digital Tutors - Sculpting Workflows in Mudbox 2012
Digital Tutors - Sculpting Workflows in Mudbox 2012
English | Duration: 1h 29m | VP6F | 1280x720 | 15fps 625Kbps | MP3 44.1KHz 96Kbps | 612MB
Genre: eLearning

In this series of lessons we will cover all of the different sculpting tools in Mudbox and talk about some workflow tips to keep in mind as you sculpt.
Within Mudbox, there is a wide range of sculpting tools that allows artists to create many different effects. Some of these tools are more commonly used so they are well covered in many of our Mudbox courses, but all of them serve a purpose and can be an important part of your artist's toolbox. In this course we will cover all of the sculpt tools, one by one, talking about how they can be used and what some of the unique properties are for each one. We'll cover the more commonly used tools like the Sculpt Tool and Grab Tool and lesser used tools like Flatten and Scrape. We'll look at the reasons for using each one and talk about how to add our own custom tools to the tool tray. We'll finish up by talking about a couple of different sculpting workflows you can take advantage of. In the end, you'll have enough knowledge of all of the Sculpt Tools in Mudbox to begin integrating them into your workflow..

More info:
_http://www.digitaltutors.com/11/training.php?pid=88

Sceenshot:
Digital Tutors - Sculpting Workflows in Mudbox 2012



Download
http://www.wupload.com/file/111375013/Mudbox.2012.part1.rar
http://www.wupload.com/file/111375014/Mudbox.2012.part2.rar
http://www.wupload.com/file/111375015/Mudbox.2012.part3.rar
http://www.wupload.com/file/111375016/Mudbox.2012.part4.rar

Digital Tutors - Professional Series - Modeling Military Vehicles in Maya

Digital Tutors - Professional Series - Modeling Military Vehicles in Maya
Digital Tutors - Professional Series - Modeling Military Vehicles in Maya
English | Duration: 1h 24m | VP6F | 1280x720 | 15fps 805Kbps | MP3 44.1KHz 96Kbps | 564MB
Genre: eLearning

In this course we will cover some production tips and concepts to think about when building CG military vehicles.
This course was designed to help develop your workflows, and give you some concepts to keep in mind as you go through the process of modeling military vehicles. The objectives for this fast-pace, course include looking at several different workflows and techniques for modeling a military transport. We won't be going step by step through building a specific project, but rather talk in broad terms about some of the situations you will encounter and what options you have for dealing with those issues. Before we start, it is recommended that you have experience using Maya as we cover a lot of information in a shorter span of time. If you’re an artist new to Maya the Beginner's Guide courses are a perfect place to start. From there you can check out any of the intermediate step-by-step project based courses that will take you through the entire process.

More info:
_http://www.digitaltutors.com/11/training.php?pid=83

Sceenshot:
Digital Tutors - Professional Series - Modeling Military Vehicles in Maya



Download
http://www.wupload.com/file/111375017/Vehicles.Maya.part1.rar
http://www.wupload.com/file/111375018/Vehicles.Maya.part2.rar
http://www.wupload.com/file/111375019/Vehicles.Maya.part3.rar

Digital Tutors - Procedural ICE Modeling in Softimage 2012

Digital Tutors - Procedural ICE Modeling in Softimage 2012
Digital Tutors - Procedural ICE Modeling in Softimage 2012
English | Duration: 2h 41m | VP6F | 1280x720 | 15fps 750Kbps | MP3 44.1KHz 96Kbps | 741MB
Genre: eLearning

In this course we will take a look at building an advanced ICE modeling compound to control the copying of an element with two control curves.
We’ll begin this project by creating ICE extrusions with curves and strands to create our base stair element. We'll then create copies of our element inside an empty mesh. Then we'll create a control curve, find the transformations at various locations along the curve, and transform our copies to be on the curve. We'll then create a second curve to control other aspects of our copies and package everything into a compound. We'll then learn how to create controls to easily modify our copies without having to understand our ICE tree.

More info:
_http://www.digitaltutors.com/11/training.php?pid=153

Sceenshot:
Digital Tutors - Procedural ICE Modeling in Softimage 2012



Download
http://www.wupload.com/file/111375020/ICE.part1.rar
http://www.wupload.com/file/111375021/ICE.part2.rar
http://www.wupload.com/file/111375022/ICE.part3.rar
http://www.wupload.com/file/111375023/ICE.part4.rar

Digital Tutors - Rigging Wings in Softimage

Digital Tutors - Rigging Wings in Softimage
Digital Tutors - Rigging Wings in Softimage
English | Duration: 2h 41m | VP6F | 1280x720 | 15fps 1100Kbps | MP3 44.1KHz 96Kbps | 1.32GB
Genre: eLearning

In this collection of lessons we will learn how to rig a wing in Softimage.
We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We’ll also work with custom parameters and expressions to automate certain behaviors so the animator can work faster.

More info:
_http://www.digitaltutors.com/11/training.php?pid=89

Sceenshot:
Digital Tutors - Rigging Wings in Softimage



Download
http://www.wupload.com/file/111375024/RWS.part1.rar
http://www.wupload.com/file/111375025/RWS.part2.rar
http://www.wupload.com/file/111375026/RWS.part3.rar
http://www.wupload.com/file/111375027/RWS.part4.rar

Digital Tutors - Light and Color Study: Night Scene

Digital Tutors - Light and Color Study: Night Scene
Digital Tutors - Light and Color Study: Night Scene
Duration: 2h 55m | VP6F | 1280x720 15fps 500Kbps | MP3 44.1KHz 96Kbps 1ch | 816MB
Genre: eLearning

In this collection of lessons we will study the of light on color while painting a night scene.
Throughout the process of painting this color concept, we’ll focus on various aspects of light and color at night. After we’ve spent a little time setting up or composition, we’ll get things started by choosing the colors for the sky in our image. Here we’ll learn why colors change so much at night. We’ll also learn about choosing both key and fill lights for our scene. Some of the other topics we will address while working through this painting are things like atmospheric perspective, reflected light, cast shadows and form shadows as well as the interaction between colored lights. After completing this course, you should have a better idea of how to choose color for a night time image.

Sceenshot:
Digital Tutors - Light and Color Study: Night Scene


More info:
_http://www.digitaltutors.com/11/training.php?pid=125


Download
http://www.wupload.com/file/111375028/Night.Scene.part1.rar
http://www.wupload.com/file/111375029/Night.Scene.part2.rar
http://www.wupload.com/file/111375030/Night.Scene.part3.rar
http://www.wupload.com/file/111375031/Night.Scene.part4.rar
http://www.wupload.com/file/111375032/Night.Scene.part5.rar

Digital-Tutors - Facial Animation in Maya

Digital-Tutors - Facial Animation in Maya

Digital-Tutors - Facial Animation in Maya
2h 38m | Video: VP6 (.flv) 1280x720 15fps 670Kbps | Audio: MP3 44.1KHz 96Kbps 1ch | 970MB
Genre: eLearning | Language: English | Level: Intermediate

In this collection of lessons we will learn tips an techniques for creating believable facial animations. This course will cover the process of animating a face in Maya. We will build the animation step by step, covering time-saving and proficient techniques like smart blocking, using a checklist, how to work with reference, checking for arcs. We will even cover what to do when we encounter issues where an expression that was not anticipated calls for the control rig to be revised. By the end of this course, you we will be equipped with the knowledge you need to build your own facial animations that are convincing and entertaining.

2 hrs. 38 min. |Released on June 30, 2011 |Project Files Included (104 MB)
Required Software: Maya 2012 and up

HomePage: http://www.digitaltutors.com/11/training.php?pid=65

Digital-Tutors - Facial Animation in Maya


DOWNLOAD LINKS
http://www.wupload.com/file/111375051/DT_FacialAniinMaya.part1.rar
http://www.wupload.com/file/111375052/DT_FacialAniinMaya.part2.rar
http://www.wupload.com/file/111375053/DT_FacialAniinMaya.part3.rar
http://www.wupload.com/file/111375054/DT_FacialAniinMaya.part4.rar

Digital-Tutors - Creative Development: Guerilla Lighting and Rendering Tactics in Maya with Ed Whetstone

Digital-Tutors - Creative Development: Guerilla Lighting and Rendering Tactics in Maya with Ed Whetstone

Digital-Tutors - Creative Development: Guerilla Lighting and Rendering Tactics in Maya with Ed Whetstone
Duration: 3h 04m | Video: VP6 (.flv) 1280x720 15fps 600Kbps | Audio: MP3 44.1KHz 96Kbps | 919 MB
Language: English | Level: Advanced
Genre: eLearning

In this collection, we will tackle a lighting challenge with small-scale production needs in mind.

Intended for small-scale productions, this series of lessons walks through one lighting and rendering workflow that introduces new tools, techniques, and workarounds. We will exploit the environment-sampling power of portal lights, build a fake GI solution with projected light fields, and use MEL scripts to automate tedious tasks. These methods won't work for every scenario, but they can be very useful tools for the guerilla CG filmmaker.

Wupload:
http://www.wupload.com/file/111375064/DtCDGLaRTiMwEW.part1.rar
http://www.wupload.com/file/111375065/DtCDGLaRTiMwEW.part2.rar
http://www.wupload.com/file/111375066/DtCDGLaRTiMwEW.part3.rar
http://www.wupload.com/file/111375067/DtCDGLaRTiMwEW.part4.rar
http://www.wupload.com/file/111375068/DtCDGLaRTiMwEW.part5.rar

Digital-Tutors - Creative Development: V-Ray for CINEMA 4D with Adam Chase

Digital-Tutors - Creative Development: V-Ray for CINEMA 4D with Adam Chase

Digital-Tutors - Creative Development: V-Ray for CINEMA 4D with Adam Chase
3h 27m | Video: VP6 (.flv) 920*760 15fps 600Kbps | Audio: MP3 44.1KHz 96Kbps 1ch | 1.09GB
Genre: eLearning | Language: English | Level: Advanced

This course covers a large scale architectural visualization project using V-Ray. In this course, we will create a large scale arch-viz project using V-Ray. We go from start to finish, modeling to final while learning the principales of V-Ray along the way. Learning how to set up global illumination, creating proxies and learning their benefits, V-Ray's material system and other important aspects of V-Ray which in the end will give you the knowledge to go and create your own realistic renders using V-Ray.

3 hrs. 29 min. |Released on August 1, 2011 |Project Files Included (142 MB)
Required Software: CINEMA 4D R12, V-Ray for CINEMA 4D and Photoshop

HomePage: http://www.digitaltutors.com/11/training.php?pid=180

Digital-Tutors - Creative Development: V-Ray for CINEMA 4D with Adam Chase


DOWNLOAD LINKS
http://www.wupload.com/file/111375069/DT_VRayforCINEMA4D.part1.rar
http://www.wupload.com/file/111375070/DT_VRayforCINEMA4D.part2.rar
http://www.wupload.com/file/111375071/DT_VRayforCINEMA4D.part3.rar

Digital-Tutors - Introduction to mental ray in Softimage 2012

Digital-Tutors - Introduction to mental ray in Softimage 2012

Digital-Tutors - Introduction to mental ray in Softimage 2012
2h 27m | Video: VP6 (.flv) 1280x720 15fps 550Kbps | Audio: MP3 44.1KHz 96Kbps 1ch | 697MB
Genre: eLearning | Language: English | Level: Beginner

In this series of lessons, we will be exploring the core tools and features of mental ray in Softimage. Having a solid understanding of the features of mental ray is a crucial step toward becoming an efficient and productive rendering artist in Softimage. We will begin our training by learning several methods for simulating realistic indirect lighting in Softimage, such as global illumination, final gather, as well as Importons and Irradiance Particles. We will also explore the use of caustics to simulate the light patterns created as light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, camera and environment shaders, utilizing render passes and render channels, as well as many other tools and techniques that will allow you start rendering high quality work for a multitude of projects.

2 hrs. 27 min. |Released on August 1, 2011 |Project Files Included (20 MB)
Required Software: Softimage 2012 and up

HomePage: http://www.digitaltutors.com/11/training.php?pid=135

Digital-Tutors - Introduction to mental ray in Softimage 2012


DOWNLOAD LINKS
http://www.wupload.com/file/111375072/DT_MentalRayinSoftimage2012.part1.rar
http://www.wupload.com/file/111375073/DT_MentalRayinSoftimage2012.part2.rar
http://www.wupload.com/file/111375074/DT_MentalRayinSoftimage2012.part3.rar

Digital-Tutors - Introduction to Photoshop CS5

Digital-Tutors - Introduction to Photoshop CS5

Digital-Tutors - Introduction to Photoshop CS5
11h 54m | Video: VP6 (.flv) 1280x720 15fps 500Kbps | Audio: MP3 44.1KHz 96Kbps 1ch | 3.11GB
Genre: eLearning | Language: English | Level: Beginner

In this collection of lessons we will learn the fundamental tools, techniques and workflows for Photoshop CS5. It can safely be said that Photoshop is truly the backbone of the computer graphics industry. From video games to movies and every area in between, I would estimate that Photoshop is the most commonly used application by working professionals in any creative field. Now learning how to use a program like Photoshop can seem like a daunting task, I completely understand. Let me assure you of this, throughout this course, my goal is to teach you the tools, concepts and workflows you will need to succeed with Photoshop. Not only this, but I will break them down so that they are easy to understand. We will dive in and learn about every key area, providing you with a solid foundation. It’s important to me that you not only learn the basics of Photoshop but that you also develop good habits when it comes to this truly amazing application.

11 hrs. 53 min. |Released on August 1, 2011 |Project Files Included (142 MB)
Required Software: Photoshop CS5 and later

HomePage: http://www.digitaltutors.com/11/training.php?pid=85

Digital-Tutors - Introduction to Photoshop CS5


DOWNLOAD LINKS
http://www.wupload.com/file/111375075/DT_IntroCS5.part01.rar
http://www.wupload.com/file/111375076/DT_IntroCS5.part02.rar
http://www.wupload.com/file/111375077/DT_IntroCS5.part03.rar
http://www.wupload.com/file/111375078/DT_IntroCS5.part04.rar
http://www.wupload.com/file/111375079/DT_IntroCS5.part05.rar
http://www.wupload.com/file/111375080/DT_IntroCS5.part06.rar
http://www.wupload.com/file/111375081/DT_IntroCS5.part07.rar
http://www.wupload.com/file/111375082/DT_IntroCS5.part08.rar

Digital-Tutors - Maya Modeling Reference Library: Normals

Digital-Tutors - Maya Modeling Reference Library: Normals

Digital-Tutors - Maya Modeling Reference Library: Normals
43m | Video: VP6 (.flv) 1282x720 15fps 700Kbps | Audio: MP3 44.1KHz 96Kbps 1ch | 256MB
Genre: eLearning | Language: English | Level: Advanced

In this series of lessons, we will be taking a detailed look at each of the commands found in Maya's Normals menu. Each video in this course is a self-contained lesson centering on one of the commands found in the Normals menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we'll take a detailed look at each of the Normals commands and how each of them can be used to speed up our workflow.

43 min. 20 sec. |Released on August 1, 2011
Required Software: Maya 2011 and up

HomePage: http://www.digitaltutors.com/11/training.php?pid=165

Digital-Tutors - Maya Modeling Reference Library: Normals


DOWNLOAD LINKS
http://www.wupload.com/file/111375092/DT_MayaModelingReferenceLibrary_Normals.part1.rar
http://www.wupload.com/file/111375093/DT_MayaModelingReferenceLibrary_Normals.part2.rar
http://www.wupload.com/file/111375094/DT_MayaModelingReferenceLibrary_Normals.part3.rar

Digital-tutors: Next-Generation Gaming Techniques in XSI (Repost)

Digital-tutors: Next-Generation Gaming Techniques in XSI (Repost)

Digital-tutors: Next-Generation Gaming Techniques in XSI (Repost)
Digital-tutors: Next-Generation Gaming Techniques in XSI
MOV | ~833 kb/s | 788x648 | ~3.5 hour | English: MP3, 48 kb/s (1 ch) | 1.16 Gb
Genre: eLearning

“ Easily learn game development techniques and how to implement the powerful features of XSI for next-generation game development with over 3.5 hours of project-driven training. Perfect for beginning and intermediate artists. ”

Lessons include:
Normal Maps
Occlusion Maps
Depth Maps
UV Layout
Implementing Ultimapper
Painting Textures in Photoshop
Baking Indirect Lighting and Shadows into Texture Maps
Game-Friendly Animation Rigs
Adjusting Envelope Weights
Walk Cycle Animation
Exporting Game Assets to OGRE
C++ Programming
Real-time Normal Mapping
Real-time Parallax Mapping
Polygon Reduction Tool

Digital-tutors: Next-Generation Gaming Techniques in XSI (Repost)

Wupload:
http://www.wupload.com/file/109724475/Next-Generation_Gaming_Techniques_in_XSI.part1.rar
http://www.wupload.com/file/109724481/Next-Generation_Gaming_Techniques_in_XSI.part2.rar
http://www.wupload.com/file/109724485/Next-Generation_Gaming_Techniques_in_XSI.part3.rar
http://www.wupload.com/file/109724494/Next-Generation_Gaming_Techniques_in_XSI.part4.rar
http://www.wupload.com/file/109724498/Next-Generation_Gaming_Techniques_in_XSI.part5.rar

Digital-tutors: Particles and Forces in XSI

Digital-tutors: Particles and Forces in XSI

Digital-tutors: Particles and Forces in XSI
MOV | ~355 kb/s | 788x648 | ~3.5 hour | English: MP3, 88 kb/s (1 ch) | 1.07 Gb
Genre: eLearning

“ Easily learn the intuitive particle system within XSI with 3.5 hours of project-driven training. Ideal for beginner to intermediate users. ”

Lessons include:
All Forces in XSI
Particle Clouds
Emitters and Particle Types
Particle Interactions with Obstacles
Goals
Events
Render Tree
VBScript
Particle Simulations
Snowflakes
Fire
Oil Slick
Fireflies
Sparks
Eruptions and Blasts

Digital-tutors: Particles and Forces in XSI

Wupload:
http://www.wupload.com/file/109724452/Particles_and_Forces_in_XSI.part1.rar
http://www.wupload.com/file/109724456/Particles_and_Forces_in_XSI.part2.rar
http://www.wupload.com/file/109724460/Particles_and_Forces_in_XSI.part3.rar
http://www.wupload.com/file/109724465/Particles_and_Forces_in_XSI.part4.rar
http://www.wupload.com/file/109724470/Particles_and_Forces_in_XSI.part5.rar

Digital Tutors - Introduction to Maya 2012

Digital Tutors - Introduction to Maya 2012
Digital Tutors - Introduction to Maya 2012
English | Duration: 10h 30m | VP6F | 1280x720 | 15fps 669Kbps | MP3 96Kbps | 3.45GB
Genre: eLearning

In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.

In this course, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form good habits and strong workflows so you can become a proficient Maya artist.

More info:
_http://www.digitaltutors.com/dtlabs/?p=2485

Sceenshot:
Digital Tutors - Introduction to Maya 2012



Download
http://www.wupload.com/file/92467038/M2012.part04.rar
http://www.wupload.com/file/92467040/M2012.part05.rar
http://www.wupload.com/file/9246Q6845/M2012.part03.rar
http://www.wupload.com/file/92466867/M2012.part02.rar
http://www.wupload.com/file/92467127/M2012.part08.rar
http://www.wupload.com/file/92466660/M2012.part01.rar
http://www.wupload.com/file/92468713/M2012.part06.rar
http://www.wupload.com/file/92467188/M2012.part09.rar
http://www.wupload.com/file/92467194/M2012.part07.rar

Digital-tutors : Creative Development: Motion Flow Rigging in Maya with Farley Chery

Digital-tutors : Creative Development: Motion Flow Rigging in Maya with Farley Chery

Digital-tutors : Creative Development: Motion Flow Rigging in Maya with Farley Chery
English | 7 hrs | flv 1286kbps | 1280x720 15fps | mp3 96kbps | 2.2Gb
Genre: VideoTraining

In this series of lessons, learn the process of rigging with an emphasis on fluidity and natural motion.

In this course, Farley Chery will be introducing extraordinary new rigging concepts to help animators achieve natural fluidity in our body movement. He will cover different theories and methods used in combination to give natural articulation that occurs during body movement. The artist will explain the theory and reasoning through the rig development process.
This leads into the creation of an innovative shoulder setup, based on the postion of the elbows mimicking the proper actions of human anatomy, which uses the concepts covered to make it intuitive to use in both FK and IK systems. This implementation of a remarkable no flip knee setup, which is used to create an automatic hip system, magically orients itself to the average position of the knees allowing for quick and natural poses for the character. This course is concluded by building a squash and stretch nSpine and an easy method for creating spine twists. These revolutionary methods come directly from the artist and can not be found anywhere else.



Home PAGE:– http://www.digitaltutors.com/11/training.php?pid=73
Screenshot:

Digital-tutors : Creative Development: Motion Flow Rigging in Maya with Farley Chery

Digital-tutors : Creative Development: Motion Flow Rigging in Maya with Farley Chery






http://www.wupload.com/file/90553418/DT_MotionFlow_Rigging_Maya.part1.rar
http://www.wupload.com/file/90553537/DT_MotionFlow_Rigging_Maya.part2.rar
http://www.wupload.com/file/90553538/DT_MotionFlow_Rigging_Maya.part3.rar
http://www.wupload.com/file/90554895/DT_MotionFlow_Rigging_Maya.part4.rar
http://www.wupload.com/file/90553493/DT_MotionFlow_Rigging_Maya.part5.rar

Digital Tutors - Introduction to Procedural ICE Modeling in Softimage 2012

Digital Tutors - Introduction to Procedural ICE Modeling in Softimage 2012

Digital Tutors - Introduction to Procedural ICE Modeling in Softimage 2012 | 412.22 MB
Genre: Elearning

In this series of lessons we’ll learn how to begin using the powerful ICE procedural modeling tools in Softimage. By harnessing the speed and flexibility of ICE, we can create some amazing effects and unleash our artistic creativity.
We’ll begin this project by learning the new terms and nodes we have access to, such as the topology data type, modeling ICE Trees, and empty meshes. Next we’ll learn about some limitations of the topology nodes by creating an ICE tree that deletes all polygons outside a Null. We’ll then begin our main shatter project by creating all the objects and nodes to shatter our own object. Then we’ll learn methods of controlling our shatter points and correctly setting the Chunk IDs. Finally we will break our chunks out into separate meshes with a compound we will create using the topology nodes. As a bonus, we will set-up a basic rigid-body simulation and learn how to set the center of mass using a quick custom compound.

Home PAGE:–http://www.digitaltutors.com/11/training.php?pid=98
Download:
http://www.wupload.com/file/90490190/Digital%20Tutors%20-%20Introduction%20to%20Procedural%20ICE%20Modeling%20in%20Softimage%202012.rar

Digital Tutors - Introduction to Maya 2011

Digital Tutors - Introduction to Maya 2011
Digital Tutors - Introduction to Maya 2011
English | VP6F 782x646 | MP3 96 Kbps | 3.40 GB
Genre: eLearning

In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.

In this course, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya.

Lesson Outline (86 lessons)

1. Introduction and Project Overview
2. Creating Your First Object
3. Overview of the User Interface
4. Creating a Project in Maya
5. Saving Files and File Types
6. Viewing Geometry
7. Getting used to QWERTY
8. Channel Box and Layer Editor
9. Using the Attribute Editor
10. Grouping and Parenting
11. Working with the Hotbox
12. Selection Masks
13. Writing Your First MEL Script
14. Working with Shelves
15. Modeling Project Overview
16. Modeling the basic shape of the engine shell
17. Building the rear of the engine from NURBS
18. Extracting a rim from the front of the engine
19. Extruding a vent from the top of the engine
20. Adding slats to the main vent of the engine
21. Modeling the rear cone and thrust ring
22. Adding radial struts around the engine
23. Building vents on the sides of the engine
24. Adding a power coupling and side rail
25. Creating the basic shape of the cab
26. Modeling the cab interior
27. Building the windshield and exterior panels
28. Adding rails over the racer cab
29. Building the cable connectors and hood ornaments
30. Modeling cables from NURBS curves
31. Texturing Project Overview
32. Hypershade overview
33. Applying and manipulating materials
34. Modulating color using ramps
35. Adding multiple materials to objects
36. Using transparency with our materials
37. Using UVs to prepare polygons for texturing
38. Working with procedural textures
39. Working with external texture maps
40. Using bump maps to simulate depth
41. Combining ramps with other procedural nodes
42. Adding a car paint material
43. Using the 3D Paint Tool to paint textures
44. Introduction to the Rigging & Animation Process
45. Creating control curves for our objects
46. Using display layers to organize our rig
47. Organizing the scene and using selection handles
48. Creating custom attributes
49. Using the Connection Editor to drive values
50. Writing your first expression
51. Adding a speed setting for the expression
52. Using Set Driven Key to simplify the rigging process
53. Drawing your first joint chain
54. Binding the geometry onto joints
55. Making the scene animator friendly
56. Adding random movement through expressions
57. Removing channels from the Channel Box
58. Learn to set key frames and use the time slider and Graph Editor
59. Managing key frames with the Graph Editor
60. Creating a cycling animation
61. Animating objects using path animation
62. Using the Auto Key feature
63. Modifying key frames using the time slider
64. Creating Playblasts to preview the animation
65. Dynamics Project Overview
66. Using the Fire Effect
67. Adding Fire to the Engine
68. Using the Lightning Effect
69. Creating a Particle Simulation
70. Getting Smoke Behavior
71. Modifying the Shape of the Particles
72. Introduction to the Lighting and Rendering Section
73. Overview of various light types in Maya
74. Exploring common attributes of Maya lights
75. Rendering with depth map shadows
76. Rendering with raytraced shadows
77. Using Image Planes to create a renderable environment
78. Matching Maya light sources to a photographic environment
79. Using the Attribute Spread Sheet to adjust multiple objects
80. Isolating shadows with the Use Background shader
81. Using Light Linking to control an object's illumination
82. Matching the Maya camera to a photographic environment
83. Using the 2D Pan/Zoom feature in Maya
84. Adjusting the rendered smoothness of NURBS objects
85. Adding displacement maps to Maya geometry
86. Batch Rendering your animated sequence from Maya

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Digital Tutors - 3ds Max Collection (9 Products / 22 CD)

Digital Tutors - 3ds Max Collection (9 Products / 22 CD)

Digital Tutors - 3ds Max Collection (9 Products / 22 CD)
Engish | 1024 x 768 | 9 Products | 13.28 GB
Genre: Elearning

Autodesk 3ds Max software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.

Include:
Digital Tutors Automotive Modeling in 3dsMax (4CD / Total Run Time: 7:37:37)
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.

Digital Tutors Creating Cartoon Characters in 3dsMax (4CD / Total Run Time: 7:32:37)
Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7.5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.

Digital Tutors Introduction to Animation in 3dsMax (1CD / Total Run Time: 3:05:04)
Learn the fundamentals of animation and achieve greater results using a time-saving workflow to effectively using and learning the animation tools available in 3ds Max. Contains over 3 hours of project-based training for artists new to animation.

Digital Tutors Introduction to Lighting in 3dsMax (1CD / Total Run Time: 2:15:56)
Learn an essential workflow to lighting in 3ds Max and fundamental techniques to establishing moods and adding greater realism to your scenes through lighting. Contains over 2 hours of project-based training. Ideal for new and beginning artists.

Digital Tutors Introduction to Mental Ray in 3dsMax (1CD / Total Run Time: 2:55:36)
Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.

Digital Tutors Introduction to Modeling in 3dsMax (2CD / Total Run Time: 3:53:56)
Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Contains nearly 4 hours of self-paced training for artists new to modeling in 3ds Max and experienced artists seeking a refresher.

Digital Tutors Introduction to Rigging in 3dsMax (2CD / Total Run Time: 3:18:56)
Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.

Digital Tutors Modeling Interiors in 3dsMax (3CD / Total Run Time: 5:23:01)
Learn a production workflow to interior set modeling and time-saving techniques that can be used in Film, Games, and Architectural Visualizations. Contains 5.5 hours of project-based training. Perfect for intermediate artists.

Digital Tutors Motorcycle Modeling Techniques in 3dsMax (4CD / Total Run Time: 7:59:29)
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max 2009.

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