Digital Tutors - Introduction to Maya 2011
English | VP6F 782x646 | MP3 96 Kbps | 3.40 GB
Genre: eLearning
In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.
In this course, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya.
Lesson Outline (86 lessons)
1. Introduction and Project Overview
2. Creating Your First Object
3. Overview of the User Interface
4. Creating a Project in Maya
5. Saving Files and File Types
6. Viewing Geometry
7. Getting used to QWERTY
8. Channel Box and Layer Editor
9. Using the Attribute Editor
10. Grouping and Parenting
11. Working with the Hotbox
12. Selection Masks
13. Writing Your First MEL Script
14. Working with Shelves
15. Modeling Project Overview
16. Modeling the basic shape of the engine shell
17. Building the rear of the engine from NURBS
18. Extracting a rim from the front of the engine
19. Extruding a vent from the top of the engine
20. Adding slats to the main vent of the engine
21. Modeling the rear cone and thrust ring
22. Adding radial struts around the engine
23. Building vents on the sides of the engine
24. Adding a power coupling and side rail
25. Creating the basic shape of the cab
26. Modeling the cab interior
27. Building the windshield and exterior panels
28. Adding rails over the racer cab
29. Building the cable connectors and hood ornaments
30. Modeling cables from NURBS curves
31. Texturing Project Overview
32. Hypershade overview
33. Applying and manipulating materials
34. Modulating color using ramps
35. Adding multiple materials to objects
36. Using transparency with our materials
37. Using UVs to prepare polygons for texturing
38. Working with procedural textures
39. Working with external texture maps
40. Using bump maps to simulate depth
41. Combining ramps with other procedural nodes
42. Adding a car paint material
43. Using the 3D Paint Tool to paint textures
44. Introduction to the Rigging & Animation Process
45. Creating control curves for our objects
46. Using display layers to organize our rig
47. Organizing the scene and using selection handles
48. Creating custom attributes
49. Using the Connection Editor to drive values
50. Writing your first expression
51. Adding a speed setting for the expression
52. Using Set Driven Key to simplify the rigging process
53. Drawing your first joint chain
54. Binding the geometry onto joints
55. Making the scene animator friendly
56. Adding random movement through expressions
57. Removing channels from the Channel Box
58. Learn to set key frames and use the time slider and Graph Editor
59. Managing key frames with the Graph Editor
60. Creating a cycling animation
61. Animating objects using path animation
62. Using the Auto Key feature
63. Modifying key frames using the time slider
64. Creating Playblasts to preview the animation
65. Dynamics Project Overview
66. Using the Fire Effect
67. Adding Fire to the Engine
68. Using the Lightning Effect
69. Creating a Particle Simulation
70. Getting Smoke Behavior
71. Modifying the Shape of the Particles
72. Introduction to the Lighting and Rendering Section
73. Overview of various light types in Maya
74. Exploring common attributes of Maya lights
75. Rendering with depth map shadows
76. Rendering with raytraced shadows
77. Using Image Planes to create a renderable environment
78. Matching Maya light sources to a photographic environment
79. Using the Attribute Spread Sheet to adjust multiple objects
80. Isolating shadows with the Use Background shader
81. Using Light Linking to control an object's illumination
82. Matching the Maya camera to a photographic environment
83. Using the 2D Pan/Zoom feature in Maya
84. Adjusting the rendered smoothness of NURBS objects
85. Adding displacement maps to Maya geometry
86. Batch Rendering your animated sequence from Maya
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